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Hoshiko, Masaki: DON'T GET WELL SOON SUDOKU PUZ...
15,09 € *
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Erscheinungsdatum: 16.08.2019, Medium: Taschenbuch, Einband: Kartoniert / Broschiert, Titel: DON'T GET WELL SOON SUDOKU PUZZLE BOOK, Titelzusatz: 300 Difficult Puzzles Given By Your Friends To Keep You Entertained As They Wished You Will Never Complete Them, Autor: Hoshiko, Masaki, Verlag: Bluesource And Friends, Sprache: Englisch, Rubrik: Spielen // Raten, Seiten: 306, Informationen: Paperback, Gewicht: 331 gr, Verkäufer: averdo

Anbieter: averdo
Stand: 25.02.2020
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The Harder They Come | Sudoku Schwierige Rätsel...
11,99 € *
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The Harder They Come | Sudoku Schwierige Rätsel (240 + Rätsel) ab 11.99 € als Taschenbuch: . Aus dem Bereich: Bücher, Wissenschaft, Mathematik,

Anbieter: hugendubel
Stand: 25.02.2020
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The Harder They Come | Sudoku Difficult Puzzles...
12,49 € *
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The Harder They Come | Sudoku Difficult Puzzles (240+ Puzzles) ab 12.49 € als Taschenbuch: . Aus dem Bereich: Bücher, English, International, Englische Taschenbücher,

Anbieter: hugendubel
Stand: 25.02.2020
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Killer Sudoku and Other Puzzles - How Do They D...
12,99 € *
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Killer Sudoku and Other Puzzles - How Do They Do That? ab 12.99 € als Taschenbuch: . Aus dem Bereich: Bücher, Taschenbücher, Ratgeber,

Anbieter: hugendubel
Stand: 25.02.2020
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Death Pays a Visit: A Myrtle Clover Mystery, Vo...
9,95 € *
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When psychic (and hubcap retailer) Wanda Alewine pays a late-night visit to Myrtle Clover, she urges the octogenarian sleuth to head straight to Greener Pastures Retirement Home. But Wanda doesn't want Myrtle to consider the Home's dubious amenities - she wants Myrtle to prevent a murder seen in a vision. Reluctant Myrtle investigates with sidekick Miles, who seems a lot more interested in Greener Pastures than she is. As the duo digs, they uncover more than just Sudoku and Scrabble - they discover a sinister undercurrent...with murder as its outcome. 1. Language: English. Narrator: Linda Kimbrough. Audio sample: http://samples.audible.de/bk/acx0/035420/bk_acx0_035420_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 25.02.2020
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The New York Times Will Shortz Presents Kenken:...
11,99 € *
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KenKen has quickly become the successor to sudoku that the world's been waiting for! KenKen became the first puzzles to be printed in the daily editions of the New York Times next to its famous crossword puzzle. This New York Times edition of KenKen contains 300 4x4 and 6x6 size puzzles with "How to Solve" instructions and an introduction by puzzlemaster Will Shortz. The puzzles use all four mathematical operations and increase in difficulty like they do in the Times.

Anbieter: buecher
Stand: 25.02.2020
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The New York Times Will Shortz Presents Kenken:...
11,99 € *
ggf. zzgl. Versand

KenKen has quickly become the successor to sudoku that the world's been waiting for! KenKen became the first puzzles to be printed in the daily editions of the New York Times next to its famous crossword puzzle. This New York Times edition of KenKen contains 300 4x4 and 6x6 size puzzles with "How to Solve" instructions and an introduction by puzzlemaster Will Shortz. The puzzles use all four mathematical operations and increase in difficulty like they do in the Times.

Anbieter: buecher
Stand: 25.02.2020
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Sudoku Programming with C
22,99 € *
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Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. This is a practical book that will provide you with everything you need to write your own books of Sudoku Classic and Samurai puzzles. But be warned: after reading it, you'll discover that the puzzles in your local paper are not so challenging after all! We like Sudokus because they test our capacity to recognize and interpret patterns. But how are the clues generated? Where do those quasi-symmetrical configurations come from? When the author explored the Web to find out, he discovered that there were many sites that explained how to solve Sudokus, but none that told him how create them. He also saw many sites and apps to play Sudoku, but, perhaps not surprising, no indication of how they worked. So, he had to develop his own applications in order to find out. And, from the very start, he decided that he would publish the code for anyone else to use and perhaps tinker with, but the author wrote it in such a way that also lets readers with limited knowledge of programming techniques understand it. In fact, you could decide to start generating thousands of puzzles almost immediately, and go through the explanations of algorithms and techniques later, a bit at a time. The author chose to write the application in 'plain old C' because he wanted to make the code accessible to as many people as possible. In this book, you will find an explanation of all solving strategies, and the code to implement them. Writing the Solver application was more difficult than writing the Generator, because it required designing and implementing each strategy separately. However, the author wanted to include a solving program capable of listing the strategies necessary to solve any particular puzzle. He also wanted to check whether a puzzle was solvable analytically, without any guessing. This book includes the full listings of both the Generator and the Solver, and explanations of all C modules, with walk-throughs and examples.

Anbieter: buecher
Stand: 25.02.2020
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Sudoku Programming with C
22,99 € *
ggf. zzgl. Versand

Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. This is a practical book that will provide you with everything you need to write your own books of Sudoku Classic and Samurai puzzles. But be warned: after reading it, you'll discover that the puzzles in your local paper are not so challenging after all! We like Sudokus because they test our capacity to recognize and interpret patterns. But how are the clues generated? Where do those quasi-symmetrical configurations come from? When the author explored the Web to find out, he discovered that there were many sites that explained how to solve Sudokus, but none that told him how create them. He also saw many sites and apps to play Sudoku, but, perhaps not surprising, no indication of how they worked. So, he had to develop his own applications in order to find out. And, from the very start, he decided that he would publish the code for anyone else to use and perhaps tinker with, but the author wrote it in such a way that also lets readers with limited knowledge of programming techniques understand it. In fact, you could decide to start generating thousands of puzzles almost immediately, and go through the explanations of algorithms and techniques later, a bit at a time. The author chose to write the application in 'plain old C' because he wanted to make the code accessible to as many people as possible. In this book, you will find an explanation of all solving strategies, and the code to implement them. Writing the Solver application was more difficult than writing the Generator, because it required designing and implementing each strategy separately. However, the author wanted to include a solving program capable of listing the strategies necessary to solve any particular puzzle. He also wanted to check whether a puzzle was solvable analytically, without any guessing. This book includes the full listings of both the Generator and the Solver, and explanations of all C modules, with walk-throughs and examples.

Anbieter: buecher
Stand: 25.02.2020
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